

Godzilla 2014 is unlocked when the campaign is beaten entirely as Godzilla, or he can be encountered as Burning Godzilla in stage 9. He can also be randomly encountered in Stage 7 if the player takes the hard route, and will only spawn in the 100 meter class. Destoroyah is unlocked by beating invade mode as Burning Godzilla. He can also be encountered if one does not go under 80% destruction rate in defense mode. If the hard route is taken, Kiryu will appear instead.īurning Godzilla can be unlocked by reaching over 100 meters in invade mode and defeating him. If the player takes the easy or normal routes, he or she will run into Super Mechagodzilla in Stage 8. Biollante can only be encountered by taking the hard difficulty route. In the PlayStation 4 version, Jet Jaguar can be fought on the first stage as Godzilla, by destroying between 50-65% of the area, then quickly destroying the generator.

The player will then fight Godzilla 2014, and will unlock him if he or she defeats him. Burning Godzilla is unlocked in the PlayStation 3 version by beating the campaign and reaching over 100 meters. Most monsters can be fought at random throughout the campaign, but some require special conditions to appear. In the PlayStation 3 version, this can only be done with Godzilla 2014 and Burning Godzilla, while the PlayStation 4 version allows the player to unlock all monsters. The player can unlock different monsters in the game by fighting them and then going to Evolution mode and selecting them. The Start Button is used to make a selection in the menus and pause the game.The X button has the monster do a quick charging move, which can be combo'd with other buttons for various effects.Pushing up on the D-Pad and Triangle causes some monsters to perform grab attacks. The Triangle Button is the strong attack button.The Circle Button has the monster perform a special attack.The Square Button is the basic attack button.Getting them all is essential to achieving the "True Ending" of the game.

Pressing the R3 Button (Clicking in the Right Analog Stick) at the right places has the camera move to "Cinematic Mode", where there are 4 available angles per stage. No matter what angle the player is in, the monster always moves forward when they push up on the D-Pad/Move up on the Left Analog Stick. This lets the player get many cinematic angles while they're playing.
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Rather than having full and fluid Analog movement, the monster strafes/shimmies when the player presses left or right on the Analog Stick/D-pad.
